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Sohei (Warrior Monks): Incredibly healthy units which fully recover after every fight for free.Tactician skills are extremely varied: providing more boosts, cancelling enemy boosts, and even skills that can increase (or even flip!!) the "Advantage bar" They fight with bows, similar to archers except much more expensive. For example, a tactician with 8 INT will provide 8-random stat bonuses (across all units) of +40% upon the start of combat. Tacticians: Provides an (INT) number of (INT x 5)% boosts to random stats.Can initially only fire from the front-column vs the enemy's front column, they do get a piercing shot eventually with 50% damage to one row (both the front and back column). However, most Musketeers can only fire once per battle, while there are (rare) heroes who can fire twice. Their first shot is extremely fast and extremely powerful, the most powerful JAPAN attack (although weaker than the foreigner Cannons / Tulips). The more troops the Ninja has, the better the chance of instant-kill). May get "Assassinate" skills for a ~50% chance to instant-kill foes (dependent on the relative army sizes. Ninja shuriken also cancel "preparation" moves (primarily Onmyouji's AOE attack). However, Ninja are much more expensive than other units. Typically strikes first and has very low cooldown. They can attack from either back-or-front column, against the back-or-front column of the opponent. Archers Tied (with Sohei) as the 2nd cheapest unit in the game to recruit.They can only attack from the front column vs the enemy's front column however. Samurai One of the premier attacking units in the game.First at 120%, then at 80% chance of blocking, and finally 40% chance of blocking) For example, a 6-INT Ashigaru will Ally Guard at 120% (which will last for 3-hits.
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They can "Ally Guard", creating a INT% x2 chance of defending an ally within their column.
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Battles on a field have a 10% advantage towards the defender, while battles in a castle start with a 90% advantage towards the defender.Īrmy battles follow roughly Lanchester's laws: ( Losing troops will reduce your advantage, while killing enemy troops will raise your advantage. The goal of combat is to achieve more than 50% "Advantage". For example, Rance's magical slave Sill will heal Rance after every action. Although unique units, such as Rance, have unique attacks and skills. Every unit has a set of skills, largely determined by their class. As a fictional setting, this includes Texas, Morraco, and South Africa (some territories of JAPAN that don't match up to the real world Japan).īattles take place in a 2x3 vs 2x3 region. With only 5 commanders (and only a few hundred soldiers per commander), Rance (the main character of Alicesoft's long running series) sets off to conquest all of JAPAN (roughly 31 territories). The game starts in Oda Nobunaga's home territory of Owari. There are also a few "foreigner" classes from the Rance main series: Mages, Cannoneers, and Knights. There are a large number of classes: such as Ashigaru (Japanese Infantry / Spearmen), Samurai, Musketeers, Sohei, Archers, Ninja, Tacticians, Onmyouji, Cavalry, and Miko. Sengoku Rance is a hentai Strategy-RPG that takes place in the fictional world of JAPAN.
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